Applications+&+Projects

Applications of Second Life in Education

 * ======[|Jokaydia's Educational uses of Second Life]======
 * ======[|Second Life Destination Guide - Education & Nonprofits]======

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Second Life for my class, Learning Through Literature with Young Adults, is like Elluminate for PLENK 2010. We meet in the Bookhenge real-time once a week as a class for a two-hour session that includes small group work culminating in a seminar, or we have a guest speaker or author, or we produce a conference and share our action learning projects through video artifacts. Students also meet in small book clubs and produce bookcasts collaboratively that are screened here. Our favorite event is meeting in the Melinda Awards for Young Adult Literature in which we share opinions with our sister teen book club (teens are streamed in via UStream and we magically talk to each other -- virtual to the actual and vice versa). All class sessions and special events are streamed via Ustream live to the world and everyone is invited. See archived events at www.bookosphere.net and explanation for how I use Second Life and other tools in this virtual conference presentation -- Zen Garden Approach to Course Design: Creating Balance Through Social Media (another PLENKer, Cathi Phillips, is also a presenter).======

CALL FOR PROPOSALS: 2010 Virtual Worlds Graduate UnSymposium Deadline October 8th [] Possible topics include (but are not limited to): [] 1) Expertise and Knowledge sharing Across Worlds 2) Capabilities and Possibilities 3) Social Networking with Virtual Worlds for Professional Development The UnSymposium will be held October 22 - 24, 2010
 * Virtual Worlds Grauate UnSymposium **  is a community building event that provides opportunities for graduate students, alumni and educators to share innovative practices, network with colleagues, and explore opportunities for professional development, enhancing research, teaching and learning. This UnSymposium is particularly interested in works in progress, sessions that provide ample opportunity for symposiast participation and cutting edge uses of technology in education, research and virtual worlds.


 * Second Life Name:**
 * Real Life Name:**